Creature Abilities

Ambush creature must attack first in order to be attacked.

Aspir opponents ether is drained -5 and added to your pool.

Banish opponents active creature is knocked out.

Brute incoming attacks are reduced by 3.

Camouflage creature will evade one incoming attack.

Crusade discard cards from your deck until you get any one creature to put in your hand.

Drain opponents ether is drained -3.

Echo when this creature attacks, you draw 2 cards.

Ethereal creature immune to Aspir, Drain, Shock, Spikes, Toxic.

Food Chain consuming primary food group benefit

Fortify for two turns, incoming attacks are reduced to 1.

Piercing ignores Brute, Fortify, The Great Barrier.

Raise search your discard pile for any one creature to put back in your hand.

Regenerate double your current Life.

Reincarnate when this creature is knocked out, search the top seven cards of your deck and choose any one creature to put in your hand.

School if attached to another card with School, Attack +1.

Shark hunter attacks against sharks are doubled.

Shock when knocked out this creature deals 5 damage to the attacking creature.

Spikes when attacked this creature deals 3 damage to the attacking creature.

The Great Barrier if Reef is attached to this creature, incoming attacks are reduced to 1 until this creature is full.

Toxic when attacked this creature deals 3 damage to the attacking creature.

Truce both players active creatures are sent back to thier deck. shuffle the deck.

Whale hunter attacks against whales are doubled.