Ambush: this creature must attack first in order to be attacked.
Aspir: opponents ether is drained -5 and added to your pool.
Banish: opponents active creature is knocked out.
Brute: incoming attacks -2 damage.
Camouflage: this creature will evade one incoming attack.
Crusade: discard cards from your deck until you get any one creature to put in your hand.
Drain: opponents ether is drained -3.
Echo: when this creature attacks, draw two cards from your deck.
Ethereal: immune to Aspir, Drain, Shock, Spikes, Toxic.
Fortify: for two turns, incoming attacks are reduced to 1.
Piercing: ignores Brute, Fortify, The Great Barrier.
Plenty: if this creature is fed to x the feeding is doubled. x/x
Raise: search your discard pile for any one creature to put back in your hand.
Regen: double this creatures current life.
Reincarnate: when this creature is knocked out, search the top seven cards of your deck and choose any one
creature to put in your hand.
School: if attached to another card with School, attack +1.
Shark Hunter: attacks against sharks are doubled.
Shock: when this creature is knocked out, it deals 5 damage.
Spikes: when this creature is attacked, it deals 3 damage.
The Great Barrier: if Reef is attached to this creature; incoming attacks are
reduced to 1 until this creature is full.
Toxic: when this creature is attacked, it deals 3 damage.
Truce: when this creature is attacked, opponent must discard one card from thier hand.
Tsunami: both players must discard three cards from their hand.
Whale Hunter: attacks against whales are doubled.