Ambush: this creature must attack first in order to be attacked.

Aspir: opponents ether is drained -5 and added to your pool.

Banish: opponents active creature is knocked out.

Brute: incoming attacks -2 damage.

Camouflage: this creature will evade one incoming attack.

Crusade: discard cards from your deck until you get any one creature to put in your hand.

Drain: opponents ether is drained -3.

Echo: when this creature attacks, draw two cards from your deck.

Ethereal: immune to Aspir, Drain, Shock, Spikes, Toxic.

Fortify: for two turns, incoming attacks are reduced to 1.

Piercing: ignores Brute, Fortify, The Great Barrier.

Plenty: if this creature is fed to x the feeding is doubled. x/x

Raise: search your discard pile for any one creature to put back in your hand.

Regen: double this creatures current life.

Reincarnate: when this creature is knocked out, search the top seven cards of your deck and choose any one

creature to put in your hand.

School: if attached to another card with School, attack +1.

Shark Hunter: attacks against sharks are doubled.

Shock: when this creature is knocked out, it deals 5 damage.

Spikes: when this creature is attacked, it deals 3 damage.

The Great Barrier: if Reef is attached to this creature; incoming attacks are

reduced to 1 until this creature is full.

Toxic: when this creature is attacked, it deals 3 damage.

Truce: when this creature is attacked, opponent must discard one card from thier hand.

Tsunami: both players must discard three cards from their hand.

Whale Hunter: attacks against whales are doubled.